Difference between revisions of "Player"

From DS Help
Jump to: navigation, search
Line 30: Line 30:
 
==Location==
 
==Location==
 
This option is needed when there are modules that depend on the player location, such as the Weather.
 
This option is needed when there are modules that depend on the player location, such as the Weather.
 +
 +
 +
=Input video hardware setup=
 +
 +
 +
=Register in a server=
 +
In this screen you can register a player in a [[Software#ES|Enterprise Server]]. When connected to the server, it's possible to specify a '''name''' for the player as well as for each of the screens enabled on the player.
 +
 +
Synchronization options are '''start synchronization''' which determines when the start calculating the '''interval''' for synchronization. For instance, for a hourly synchronization just set start synchronization at any hour and then set the interval to 1 hour.
 +
 +
If the synchronization fails, there's an option that specifies the number of reconnect attempts as well as the interval between each of those reconnection attempts.
 +
 +
After all being configured, enable the option '''Enable connections to server''' so that the player fetches new and updated projects from the server.
 +
 
</translate>
 
</translate>

Revision as of 11:47, 16 January 2013

<languages />

<translate>

Player main screen

Setup

Communications

Communications Port
Define the player's communications port. Note that by changing this option, the Composer and Queue Management system need to be updated.
Activate Web Server
Activates or deactivates the web server serving Queue Management statistics, etc.

Set graphics output

Select the screens that will be used by the player

Other options

Disable HTML Scripting
This options disables scripts in modules with HTML sources such as ActiveX and JavaScript.
Video Renderer
Choose the best video renderer

Location

This option is needed when there are modules that depend on the player location, such as the Weather.


Input video hardware setup

Register in a server

In this screen you can register a player in a Enterprise Server. When connected to the server, it's possible to specify a name for the player as well as for each of the screens enabled on the player.

Synchronization options are start synchronization which determines when the start calculating the interval for synchronization. For instance, for a hourly synchronization just set start synchronization at any hour and then set the interval to 1 hour.

If the synchronization fails, there's an option that specifies the number of reconnect attempts as well as the interval between each of those reconnection attempts.

After all being configured, enable the option Enable connections to server so that the player fetches new and updated projects from the server.

</translate>